using UnityEngine;

public class ProcessUIManager
{
    public static ProcessUIManager Instance = new ProcessUIManager();

    public enum UIEnum
    {
        None,
        DiePanel,
    }
    ProcessUIManager()
    {
    }
    public void Init()
    {
    }
    string m_ProcessSliderPrefab = "Prefabs/UI/ProcecssSlider";

    public ProcessSlider GetProcessUI()
    {
        var obj = Pool.GetInstance().GetObj(m_ProcessSliderPrefab);
        return obj.GetComponent<ProcessSlider>();
    }
    public void CycleObj(GameObject obj)
    {
        Pool.GetInstance().DestroyObj(obj);
    }
    public void Update()
    {

    }
}
